What I also like about Keldor is that he explains lots about ol' Bonehead: his blue skin, his source of power (practically made a deal with the Devil when he promised to help out Hordak), and most of all, his motivation for hating King Randor.
On top of all of that, he provides a way for the coming of Hordak to Eternia that doesn't involve She-Ra. As much as some MOTU fans didn't like the 200X series, you still have to give credit to the writers for coming up with a brilliant character idea like Keldor!
And so here is immortalized in Classics form despite being a 200X character--one of the better characters and toys of the line, I might add.
Like: That he's got a whole new head sculpt that's darn spiffy. What catches my attention the most is his mustache, which is thin but forked under his nose, near where they almost meet. I like me a good mustache (because I can't really grow a decent one, believe it or not...lol) and his upper lip fuzz is painted superbly.
The great paint is evident all over, but the 'stache really grabs you like it would grab the hearts of all those Eternian wenches. Too bad he's got a skull for a face after the whole toxic liquid in the face thing. Oh, well.
The firm grip is one of the many things they've done brilliantly with this line. I never have to worry that they'll come loose no matter how Keldor hold his swords.
Like: His cape. It's beautifully sculpted and has nice, low, back-cleavage to allow his swords to fit in the sheathe. I always like capes on 6" figures because they act like a a figure stand in the more dynamic poses. Further more, this cape is removable and can be worn on Skeletor for a more 200X feel!
Like: His sword "sheathe." I can't say enough how "tight" the sheathe is and is firmly part of his armor/harness. It makes the figure so solid when you've got the sword in the sheathe and the cape over it. Even without the cape, the sheathe does a darn good job of being the sword holder it's meant to be--no weapons falling out in whatever position you've got Keldor in, even if it's upside down!
Dislike: His hair gets in the way of the back harness for his swords. It also restricts his head movement severely. You can still get some side to side and downwards poses, but that's what you get for the price of long, flowy, luscious locks (a la Will Ferrell).
Dislike: What's with the loose ankles, especially after posing them around a bit? It hasn't really happened with Keldor here yet, but I can feel the ankles getting looser. My DCUC vs MOTUC He-Man is brilliant, but seriously suffers from this ailment. He can still manage a pose, but after a bit he falls over as his ankles give way. Mattel have got to fix this problem, especially since it's the ankles, which every figure has to stand on all the time. In the meantime I'm just gonna have to be real gentle with Keldor's ankles...
RATINGS
When Keldor first appeared in the 200X series, I was hoping that he'd find a way to restore his looks. But then again, he wouldn't be our favorite bonehead anymore, would he? Nah...He'd would be better! A more sinister, evil, scheming Skeletor with the charisma to back up those Warlock skillz that killz. Literally.
I have to add though, that he'd be a perfect 10 here if not for some small paint spills here and there, like on his chest crossbones, beard, hair and mustache. But these are very minor and noticeable only very up close.
Poseability: 8.5/10 - He's got your standard MOTUC PoAs, but with the head severely hindered to slightly more than half a swivel by the luscious ebony locks. Surprisingly the cape doesn't hinder the arms or the chest pivot (by being too heavy and pulling it backwards all the time). I like the way it adds to his balance in the more dynamic poses. So a great score here despite the stiff head (no pun intended).What I enjoy most about him is that he'll go nicely when posed with He-Man, warrior versus warrior. :)

